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use num::traits::Float;
use oxcable::types::{SAMPLE_RATE, AudioDevice, MessageReceiver, Sample, Time};
#[derive(Clone, Copy, Debug)]
pub enum Message {
NoteDown,
NoteUp,
SetAttack(f32),
SetDecay(f32),
SetSustain(f32),
SetRelease(f32),
}
pub use self::Message::*;
pub struct Adsr {
num_channels: usize,
attack_time: Time,
decay_time: Time,
release_time: Time,
sustain_level: f32,
current_state: AdsrState,
next_state_change: Time,
state_time: Time,
level: f32,
delta: f32,
multiplier: f32,
}
impl Adsr {
pub fn new(attack_time: f32, decay_time: f32, sustain_level: f32,
release_time: f32, num_channels: usize) -> Self {
let attack_samples = (attack_time*SAMPLE_RATE as f32) as Time;
let decay_samples = (decay_time*SAMPLE_RATE as f32) as Time;
let release_samples = (release_time*SAMPLE_RATE as f32) as Time;
Adsr {
num_channels: num_channels,
attack_time: attack_samples,
decay_time: decay_samples,
release_time: release_samples,
sustain_level: sustain_level,
current_state: AdsrState::Silent,
next_state_change: 0,
state_time: 0,
level: 0.0,
delta: 0.0,
multiplier: 0.0,
}
}
pub fn default(num_channels: usize) -> Self {
Adsr::new(0.05, 0.5, 0.5, 0.5, num_channels)
}
fn handle_state_change(&mut self, to: AdsrState) {
match to {
AdsrState::Attack => {
self.current_state = AdsrState::Attack;
self.next_state_change = self.attack_time;
self.compute_deltas(1.0);
},
AdsrState::Decay => {
self.current_state = AdsrState::Decay;
self.next_state_change = self.decay_time;
let goal = self.sustain_level;
self.compute_deltas(goal);
},
AdsrState::Sustain => {
self.current_state = AdsrState::Sustain;
self.next_state_change = 0;
self.level = self.sustain_level;
self.delta = 0.0;
self.multiplier = 0.0;
},
AdsrState::Release => {
self.current_state = AdsrState::Release;
self.next_state_change = self.release_time;
self.compute_deltas(0.0);
},
AdsrState::Silent => {
self.current_state = AdsrState::Silent;
self.next_state_change = 0;
self.level = 0.0;
self.delta = 0.0;
self.multiplier = 0.0;
}
}
self.state_time = 0;
}
fn compute_deltas(&mut self, dest: f32) {
let tau = self.next_state_change as f32/4.0;
self.multiplier = (-1.0/tau).exp();
self.delta = (dest-self.level)*((1.0/tau).exp() - 1.0);
}
}
impl MessageReceiver for Adsr {
type Msg = Message;
fn handle_message(&mut self, msg: Message) {
match msg {
NoteDown => {
self.handle_state_change(AdsrState::Attack);
},
NoteUp => {
self.handle_state_change(AdsrState::Release);
},
SetAttack(attack) => {
self.attack_time = (attack*SAMPLE_RATE as f32) as Time;
},
SetDecay(decay) => {
self.decay_time = (decay*SAMPLE_RATE as f32) as Time;
},
SetSustain(sustain) => {
self.sustain_level = sustain;
},
SetRelease(release) => {
self.release_time = (release*SAMPLE_RATE as f32) as Time;
},
}
}
}
impl AudioDevice for Adsr {
fn num_inputs(&self) -> usize {
self.num_channels
}
fn num_outputs(&self) -> usize {
self.num_channels
}
fn tick(&mut self, _: Time, inputs: &[Sample], outputs: &mut[Sample]) {
if self.state_time == self.next_state_change {
let next_state = self.current_state.next();
self.handle_state_change(next_state);
}
self.state_time += 1;
self.level += self.delta;
self.delta *= self.multiplier;
for (i,s) in inputs.iter().enumerate() {
outputs[i] = s*self.level;
}
}
}
#[derive(Clone, Copy, Debug)]
enum AdsrState { Silent, Attack, Decay, Sustain, Release }
impl AdsrState {
fn next(self) -> Self {
match self {
AdsrState::Attack => AdsrState::Decay,
AdsrState::Decay => AdsrState::Sustain,
AdsrState::Sustain => AdsrState::Release,
AdsrState::Release => AdsrState::Silent,
AdsrState::Silent => AdsrState::Silent
}
}
}